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Announcing Studio 397
September 16 2016

Announcing Studio 397

Studio 397 Announcement

ISI & LUMINIS

Image Space Incorporated (ISI) of Michigan and the developer of the rFactor 2 simulated racing platform, today announced a strategic partnership with the Dutch software group Luminis to accelerate rFactor 2’s development.

 

GJON CAMAJ

Gjon Camaj, Vice President of Image Space Incorporated:

simexpo_headerWe at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports.

 

STUDIO 397

The partnership will be brought into a new company: Studio 397. Studio 397 will have its headquarters in Apeldoorn, the Netherlands and will operate under the leadership of Marcel Offermans.

MARCEL OFFERMANS

Marcel Offermans, Luminis Fellow and Managing Director of Studio 397:

I’m really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed, stable simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine my passion with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training.

DEVELOPMENT

The new partnership plans to release an ambitious roadmap for rFactor 2’s further development:

  • User interface improvements include a brand new HTML based front end and matchmaker, which will allow more web-based community features. In-game UI updates aim to make it more accessible to both newcomers and professionals.
  • A DirectX 11 compatible graphics engine will bring performance improvements on modern high-end graphics cards. Of course we will take care to stay compatible with current content. We will add support for VR, both the Oculus Rift and HTC Vive.
  • Car and track release frequency will increase, focusing on racing cars and series and popular as well as challenging tracks. We will also extend our involvement in the modding community, working with them on free and paid content.
Tyres… The Big One. (Part II) – tTool & Batch Testing Tyres… The Big One. (Part III) – Realtime Model Batch Tests

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