Careers

Careers

Would you like the opportunity to join an exciting and aspirational team of sim racing developers, working to expand and enhance the rFactor 2 experience?

As part of Motorsport Games, we develop both the rFactor 2 racing simulation and the core simulation technology that underpins all MSG games on PC and consoles. We are looking for people with a deep passion for racing simulation as well as motorsport.

Working remotely from home, potential new colleagues can expect to join a high performing and welcoming team here at the Studio, a collective of people who firmly believe in our vision to build upon and expand the rFactor 2 experience for sim racers and esports competitions around the world.

If you think you might like to join us in this exciting adventure, check out the current job openings below.

Job Openings

Backend Engineer

We are looking for a Backend Engineer to join our team. You will be working on the rFactor 2 user interface and its integration with the core simulation. There are several parts to this backend. Some are integrated into the racing simulation client, others are part of the dedicated server and a third part of the backend is deployed to the internet. You will need a thorough understanding of C++ and Java, their threading and memory models and how they interoperate.

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Graphics Engineer

We are looking for a Graphics Engineer to join our team. You will be working on the rFactor 2 core simulation that consists of a client and a dedicated server. You will need a thorough understanding of C++, threading and memory models as well as experience with soft real-time programming and creating robust, long running applications. A good understanding of networking is also required.

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Physics Engineer

We are looking for a Physics Engineer to join our team. You will be working on the rFactor 2 physics engine, implementing new elements and optimizing existing ones. As a physics engineer we expect you to understand rigid body physics models, aerodynamics, collision detection algorithms, internal combustion and electric engines, various electronics that are typically used in modern racing cars as well as an in-depth knowledge of tyre models.

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UI Backend Engineer

We are looking for a UI Backend Engineer to join our team. You will be working on the rFactor 2 core simulation that consists of a client and a dedicated server. You will need a thorough understanding of C++, threading and memory models as well as experience with soft real-time programming and creating robust, long running applications. A good understanding of networking is also required.

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UI Frontend Engineer

We are looking for a UI Frontend Engineer to join our team. You will be working on the rFactor 2 user interface and its integration with the core simulation client, dedicated server and internet based backend. The user interface is web based. You will need a thorough understanding of Javascript and Typescript and the whole ecosystem of libraries and toolkits on top of that, specifically Svelte and AngularJS.

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Senior Technical Artist

We are currently looking for a Senior Technical Artist who can help the team move forward in multiple areas with technical developments within the area of creating motorsport environments. The successful candidate will support art pipelines, workflows, and processes to produce efficient art production and outstanding visual quality.

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Senior Environment Artist

We are looking for a Senior Environment Artist to join our team. The successful candidate will be responsible for creating high quality motor racing environments focussing on visual output, technical quality and a high level of accuracy to the real life counter part. Your technical and practical abilities will be well developed, and you’ll be able to grasp new concepts and programs quickly, as well as participating in R&D of new techniques to implement into the production pipeline.

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Environment Artist

We are looking for a Environment Artist to join our team. The successful candidate will be responsible for creating high quality motor racing environments focussing on visual output, technical quality and a high level of accuracy to the real life counter part.

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Senior Prop Artist

We are looking for a Senior Prop Artist to join our team. The successful candidate will be responsible for creating high quality props which are commonly found at Motor Racing circuits. The assets will focus on visual output, technical quality and a high level of accuracy to the real life counter part. Your technical and practical abilities will be well developed, and you’ll be able to grasp new concepts and programs quickly, as well as participating in R&D of new techniques to implement into the production pipeline.

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Prop Artist

We are looking for a Prop Artist to join our team. The successful candidate will be responsible for creating high quality props which are commonly found at Motor Racing circuits. The assets will focus on visual output, technical quality and a high level of accuracy to the real life counter part.

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Junior Artist

We are looking for a Junior Artist to join our team to help us put together the scene towards the end of production. Your role will mostly be related to the placement of assets to fill out the scene. We are looking for someone familiar with Motor Racing Simulations who has a keen eye for appropriate details on tracks, to ensure things are in the right place at the right time, as well as feedback to the team various issues or inaccuracies with the current production.

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